July 5, 2008



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Illustration by Donna Racer

Playing on a TV Near You

By Damon Brown, September & October 2005

Video games aren't just for teens—and they might even be good for you




Walter Day has had a life-consuming obsession for about 25 years now. Whenever he passes an arcade, he's lured inside by the flashing lights and whirring of the video games. He pops in a quarter. Or two. Or 10. The former oil broker, now 56, even opened his own arcade for a few years—Twin Galaxies in Ottumwa, Iowa—"as an excuse to play more video games." Day's arcade evolved into the Twin Galaxies organization, which eventually became the official scorekeeper for the world of video games and pinball.

Yes, it's possible to be both game-obsessed and past puberty. The average video game player is 30, and 19 percent are 50 or older, up from 9 percent in 1999. And online, women over 40 rule, spending more hours playing games than even geeky teenage boys do, according to research firm Digital Marketing Services. "Casual games" like puzzles and card games are the big draws for this group, who play for the social interaction and to relieve stress.

Yes, it's possible to be both game-obsessed and past puberty.

Companies are even designing equipment for older joints. KY Enterprises, for example, offers joystick devices that can be used by a player's arm, foot, or mouth (you breathe in and out of a tube to control the action on the screen). "We get inquiries from grandparents who want to play games with their grandkids, and these adaptive controllers can help," says KYE's Diane Yankelevitz. And video games may even boost your health. A 2002 Harvard University report noted significant increases in reaction time for people over 60 who play video games. Playing games also helps keep your cognitive skills sharp.

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Yet it's competition rather than cognition that has spurred several fiftysomethings to enter the record books. Over-50 pinball wizard Judith Sawyer and Bob Lawton, a Rally-X (car-racing game) expert, are both pursuing national and international records. But what really excites the video game industry is that younger players may keep playing as they age: 53 percent of active gamers expect to play the same amount or more 10 years from now. "Video game graphics, sound, story line, and characters are only becoming more compelling. I think people will continue to play into their 50s and perhaps beyond," says Doug Lowenstein, president of the Entertainment Software Association.

Walter Day can vouch for that: he holds some of the world's best scores in the alien shoot-'em-ups Galaxian and Gorf. "I'm sure I've played four, five, six hours straight," he says. "Just like any of these kids."

Ready to play? Click here for a list of top video games for grownups.